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Using Tools That Add BlendShapes ​

Finish edits that add or change BlendShapes before applying Avatar Blink Fix.
Then run Auto Fix.

Adding BlendShapes after fixing ​

  1. Press [Stop preview] in the Avatar Blink Fix Inspector
  2. Add or change the BlendShapes
  3. Press [Reload Expression]

Reload after removing BlendShapes as well.

If you use Mesh Swap

Use [Restore Original] to return to the original mesh before making additions or changes.
Adding directly to a fixed mesh may leave those additions out of the saved fix record.

If you have already added them, see Handling added BlendShapes.

Other situations ​

Auto Fix is grayed out ​

Changing the BlendShape structure can make a preset stop matching.
Update the tool and presets to the latest version.

If Auto Fix is still unavailable, use Manual Fix to select the required items.

The face mesh is missing or the wrong one is selected ​

Check [手動設定] (Manual) next to [顔のメッシュ(自動選択)] (Face mesh – auto) in the Inspector.
You can then assign the face mesh directly.

See Selecting the face mesh manually for details.